To craft a basic axe, the player needs to collect then combine a stick, rock, and rope, once all items are placed on the crafting space a gear icon indicates the player can combine them. The inventory includes a crafting system, based on the player's knowledge and experimentation with creating items. Items that the player gathers in the world (like herbs, animals furs, or tools) can be stored in the inventory. Most shelters feature an option for saving the game, since there is no autosave in the game. Once placed, gather the necessary resources (like rocks and logs) in order to complete the structure. Simply select a blueprint, then place it in the open-world. The guidebook also allows players to place blueprints for the various structures (such as bonfires, walls, tree-houses and traps) in the game. The player is given a survival guide book, with notes about discovered wildlife on the peninsula, and a basic to-do list to help guide players. The game also features a day and night cycle, with the player able to build a shelter and traps, hunt animals and collect supplies during the day, and defend themselves against the mutants by night. Īs the player progresses through the game and explores the caves underneath the forest surface, they will encounter increasingly bizarre mutations, including deformed babies and mutants with several extra appendages. Though there are no set missions, there is an optional conclusion to the game. They are also afraid of fire, and will sometimes refrain from approaching the player if there is a campfire or torch nearby. In combat, they regularly attempt to protect one another from injury, remove torches, surround the player, hide behind cover, drag wounded tribesmen to safety, keep their distance, use tactical decisions, not overextend into unknown territory, and occasionally surrender out of fear. For example, when first encountering the player, the cannibals may hesitate to attack and instead observe the player from a distance, attempt to communicate with the player through effigies, and send patrols around the player's base camp. However, the developers wanted players to question whether the peninsula's cannibalistic tribe is the enemy of the player or vice versa. While they are not necessarily always hostile to the player, their usual behavior is aggressive, especially during the night. Inhabiting the peninsula, along with various woodland creatures, are a tribe of cannibalistic mutants, who dwell in villages on the surface and in deep caves beneath the peninsula. Players must survive by creating shelter, weapons, and other survival tools. In The Forest, players control Eric LeBlanc and must survive on a forested peninsula and search for his missing son Timmy after a devastating plane crash. A sequel game, Sons of the Forest, was released in Early Access for Windows on February 23, 2023. The game was a commercial success, selling over five million copies by the end of 2018. Game was released for Windows in April 2018, and for the PlayStation 4 in November 2018. Following a four-year long early access beta phase releasing in 2014, the finished The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no set missions or quests, empowering the player to make their own decisions for survival. The game takes place on a remote heavily forested peninsula, where the player character Eric LeBlanc must fight off cannibalistic monsters, while searching for his son Timmy after a plane crash. The Forest is a survival horror video game developed and published by Endnight Games.
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